Thursday, 30 October 2014

Scheming Dice: Dungeon World


Dungeon World is one of those games you love in concept, want for roleplay, and hate when the dice need be thrown. This game is Powered by the Apocalypse. What that means, is that much of the focus and attention is given to actual narration of the story, and not so much to presenting the players with the combat simulator. (Just remembering the escapades of our party in the 4E of Dungeons and Dragons shivers me to the bones. The cold wind might be at fault as well.)

Most of the time spent playing Dungeon World, will be like playing Apocalypse World. You will create the setting together with your GM, and then spend time adventuring through the setting you created. The game is actually a strange mix. Some would say a compromise between the extremes that are on one side Apocalypse World, and on the other side Dungeons and Dragons, at least fourth edition. Two totally different approaches to tabletop roleplaying taking the best out of both systems. There is not as much rolling of the dice in Dungeon World as there can be in D&D, but effectively more than there is in Apocalypse World. This is in my opinion still the right amount of rolling the dice. It is a mechanic, and an effective one. At the same time not the one that takes away from the very game by distracting the players.

Sunday, 26 October 2014

Apelles, Cobbler, Censorship & Artistic Freedom

Apelles put a picture on display,
for truth he loved far more than praise,
behind it hidden, he listened to all what
both fools, and experts had to say.

Before it, a cobbler with his irons stops,
wretched man looks at the sandals,
straps he tells, are few to call them any,
what man says, immediately Apelles's mending.

When the second day comes the man of hooves,
instead of going on to where he'd been going,
he stops, since shoes are fine, comments on calves;

Rejects him painter proudly,
and you with him, who are complainer over nought

Thursday, 23 October 2014

WoW: Minor Visual Alternatives


Awhile ago, Chris G. Robinson, Senior Art Director at Blizzard mentioned on twitter how orcs will be getting straight backs as the alternative to the hunch they currently have, some time in the future. In the language Blizzard speaks, that probably means something like Soon™. And therefore closer to never than ever. Personally I am thrilled about this piece of information. But what I am wondering these days, is why stop at orcs? While being able to choose if your orc will walk around the globe all hunched or straight as an arrow is nice, there are other races that would probably welcome a visual alternative in regard to their current state as well.

What needs to be clear, is that the changes I suggest here are based upon my own personal preference. The changes I suggest as alternatives to what we currently have are the changes I feel would help the immersion and the game overall. They are all simple visual changes that would not bring any significant amount of work to the development team, but then again, paradox of the heap is built on grains of sand if you know what I mean.

Monday, 20 October 2014

Rowan Blaze's Delusions on #Gamergate


I really love when people make demands for a consumer revolt, such as #Gamergate to stop, because people are not playing nice. I'm lying. It actually saddens me, because it shows how deeply in their own cocoon shielded from the outside world such individuals really are. It saddens me to see long posts with no actual content beside appeals to emotions full of logical inconsistencies, half-truths, and plethora of logical fallacies. But I do not think people who make these kind of arguments actually realise it. And thus they show their lack of perception about the world. Wilful ignorance truly is a sin worth of all contempt.

If you are able to mark the whole movement as terrorist, just because it demands of you to act as a moral being, or it demands you show proof for your claims, then you are already a lost cause, and I am already speaking to the quire. If you are able to mark a couple of internet trolls, and mark them as terrorists, I seriously question your judgement. While I agree that all threats should be taken seriously, that is not an act of terrorism as we know it. Not when you have beheadings, bombings, ethnic cleansing, suicide bombers and other methods like these to contrast with. All of a sudden I am able to understand how you get to the absurd claims, such as patriarchy oppressing the world and other silly notions like that. Doesn't that sound like a "theoretical conspiracy", Blaze?

Friday, 17 October 2014

Scheming Dice: Driving Force of Alignments


Last time we talked about the alignments and what kind of influence a perception can have on them. Today, we will examine what I consider the prime motivators of each of the five alignments, and consequentially even the combined alignments. I have come to conclusion that each of the alignments has its prime mover behind it. And by paying attention to this motivator, you get to follow a certain moral alignment. Of course, Neutral alignment is the exception that proves the rule in this case. I have come to conclusion as the original meaning of Neutral means Neither one nor the other, Neutral alignment is not powered by any motivator at all. If we had to find one, we would define Neutral alignment with the lack of internal motivator. There is a word for that, indifference.

Good alignment is tied to the concept of altruism. While others may walk through the thing called life not paying any attention to it, those that are in any way good are usually driven by their sense of altruism. Maybe that is for the best. While others are willing to sacrifice things, people and everything else good individuals are not. They know their conscience would haunt them, and this is one hassle they don't want. This gives them the opportunity to always do the right thing, to be altruistic, in a way no other character could really be.

Tuesday, 14 October 2014

My Thoughts on Future Wildstar Business Model


It is that day. The day, when I act as hypocrite. We all have our sins, so I do not ask for forgiveness, just for acceptance. Maybe even that is too much. I refuse to ask for anything. It is better that way. In any case,  you probably wonder what all this is about. Well, Syp was wondering where exactly do we stand on the whole issue of Wildstar's business model. And as someone who really loves the game, but did not buy it ever since it came out of beta, I am a hypocrite. With that said, let us examine what one outsider wishes for the game he never played outside of the open beta.

I have always said I love and wish all best to Wildstar. Mostly because I see competition as a healthy thing, that keeps things interesting. I honestly hoped, quite ludicrously I might add, that Wildstar might even threaten a bit World of Warcraft, and make the behemoth that is Blizzard at least move, and do something instead of just empty campaigns outside of the game that mean nothing to any of us. Well, nothing happened, and it seems the only thing that moves Blizzard at this point, is like always only Blizzard itself. So I was wrong on that front, I can live with that.

Saturday, 11 October 2014

LoL: Coming Back Only to Go Away


I have been a long time LoL player. It was MOBA of my choice, fairly easy, and quite entertaining. Of course, as all these games go, they are far more entertaining when you play with friends, than when you play with complete strangers. The constant race to call your position in the game preparation window, the defeatist attitude of my fellow players, perpetual bad attitude of my teammates, constant stream of insults, bad language and stupidity, combined with the fact that Heroes of the Storm entered the Alpha finally drove me away.

But then, couple of weeks ago I read the patch notes and saw Garen was getting buffed. I thought that was unneeded, as Garen was always competent champion if you know how to play to his strengths, but I am not the on to look a gift horse in the mouth. Especially, when the horse being given is my favourite, and apparently even stronger than I remember. It was enough incentive to pull me back into the game, and give it another try after more than half a year of hiatus.