Monday, 5 January 2015

Delay of the Mandate


It has been awhile since I wrote something. I would like to say that I have a convenient excuse at the ready, but I think it does not really matter. It was holidays, and what is more I was lazy. And the last thing that has crossed my mind in these days was to drag my ass to the chair and force myself until I write something. That said, this is as good time as any to get back to writing, and today's topic is recent announcement my Perihelion Interactive that The Mandate will be released about a year later than it was originally intended.

As someone who originally supported The Mandate campaign on Kickstarter I am really not thrilled about this announcement. I was looking forward to exploring, ok let us be honest, conquering the galaxy in 2015. As it seems, I will have to wait one more year at bare minimum before I get the game I payed for in my hands. Let this be a lesson to all of you who fund a project on kickstarter on any other crowdfunding site. And let this be a lesson to all you who preorder as well.

Tuesday, 23 December 2014

HotS: Feeding Problems


I have talked about this problem before. Hell, I warned of this problem the first time I learnt about the shared experience among the team in Heroes of the Storm. I am talking about feeding here. For all those that ever played any game like DOTA, DOTA2, League of Legends, Heroes of the Storm, Heroes of Newerth, Smite or any other I might and probably have missed, and probably familiar with the concept of feeding. If you let the enemy kill you, he gets additional gold, and experience. If this turns into a pattern, then the enemy got a significant advantage over you and your team. At that point the damage is already done, and there is no point in searching for patsy. You might have overextended on the lane, forgot to ward a certain brush, played too aggressively, or were simply jumped in your own jungle.

The result is always the same. One of the enemies (in best case scenario) just got fed, and he or she is ready kick ass and chew bubblegum, and they are in short supply of the latter. At that point only thing you as a team can do is set up a series of successful ambushes and take the gold and experience back from the one you fed before. At least that is in theory. Reality is rather grim in comparison as in general at this point two or three in the team will resign to defeat, and will not even bother any more, someone will be pushing lanes, and the last one remaining will either go offline, spam the chat with nonsense, or roam the jungle in order to do something but end up feeding.

Friday, 19 December 2014

Witcher II: The Conclusion


After a bit more than a year-long pause I returned to Witcher II in order to finish it after I saw the latest trailer. I have already talked about my experiences of the First, and Second Act, and I was really excited to get back to it, but at the same time I stalled and made excuses to myself because I was afraid the game would end too fast, and I was really enjoying it. It turned out I was right. The third act, as I left with the Roche for the Loc Muinne turned out to be the shortest of them all.

I met my old friends from the first game, the Order of the Flaming Rose and they were not really thrilled to see me. Probably something to do with me siding with Scoia'tael and fighting against them. But then again, these holier-than-thou bunch of hypocrites was stealing my business, killing monsters. And to top it off, they were doing it for free. It was only logical to join the rebellious elves and dwarves. While their interests might have not aligned with my own, they at least did not steal my profits. As I see it, God intended for witchers to do the witcher's job, and noble knights and crusaders should focus on the heretics and the wicked instead.

Tuesday, 16 December 2014

Too Much Hatred for Steam?


First a couple of clarifications. I saw the first trailer of Hatred, and based upon it I decided the game is not my cup of tea. I saw the "gameplay" videos of Dear Esther and came to conclusion that visual novel is a more correct term for it than calling it a video game. You might call it elitist, but I actually expect certain level of gameplay out of a game, not just walking around doing nothing. But then again, to each his own, and even that is on Steam.

Now some of you might want to argue that Dear Esther in comparison to Hatred is nowhere near as violent and homicidal. You would be right. But then again, a lot of other games on Steam are far more both violent and homicidal than Dear Esther, and are still on sale on Steam. Many games on Steam are already more gory, brutal, and horrific than Hatred. We cannot really judge what kind of game Hatred really is, because it is not out yet, because it doesn't seem to have any platform where it can be sold, and because many of will not even give it a chance. Two of the three facts require no arguing, while one of those three is rather weak reasoning appealing to our morality.

Saturday, 13 December 2014

Bloggy XMAS 13: A Tale of Nothing Too Serious


As quick as I was to volounteer for MMO Gypsy's Bloggy XMAS event where we would write something about the gaming and community, I had trouble actually writing something on the topic. I read the other posts that came before me hoping there would come some sort of epiphany. And since the thirteen is already accursed number in the heads of the most, I was not about to let you all down. As I was reminiscing, trying to recall what is even worth to remember in my relatively long history of MMO gaming, I came to conclusion that there is not much on this particular topic. Most that is worth retelling is about Me, Myself, and I. And while I would love to indulge in it, it is not really appropriate considering the occasion. So I was thinking what else is there. You see, I always was, still am, a person that cares only for those close to me. As I see it, far from heart, even further from the mind. And that in the end brought me to the tale I am about to tell you on this Thirteenth day of Blogging Advent Calendar.

It was back in the days when Winters were cold and snowy, Summers warm and sunny. In Autumns leaves abandoned the trees, and in every Spring life would start anew with flowers blooming after a long break. Truly those were wondrous times full of joy and glory. As I hit level 80 a month after everyone else on good old Daggerspine I was in search of a new guild. My old crumbled apart. That was something of a common occurrence back in the days. One day a guild could be the best on the realm, the next day a guild was no more. In any case, I started looking for a new "home". I went through a couple of young budding guilds, a couple of veteran, searching for my place in Azeroth. None really fit. I knew that and I left those nameless guilds without any additional thought.

Thursday, 11 December 2014

Hearthstone: Miserable Launch of Goblins vs Gnomes in EU


You know how we speculated that Blizzard had separate launch for EU, and the rest of the world because it might be due to server capacity? You know how we thought this might all be because unlike other Blizzard's games, Hearthstone servers for EU are located over the pond? While that might be true or not, it does not really matter any longer. It probably never mattered anyway. What matters is the fact that the Hearthstone expansion launched in Europe a day after the rest of the world, and it still suffered for the same problems they had in America.

Now I can understand the bottleneck. I do not even blame the Blizzard for this, even though at this point they should have been better prepared. But they were not. What I have problem with is that for the whole day of the 9th of December we had barely any information about the release of the expansion that by all means should have already been released in EU. And by God, this is a problem Blizzard seems to just let happen on their own. They let it fester. It boggles my mind how a company of their level fails at the basics that are communication with your audience. This should never happen in the first place.

Monday, 8 December 2014

Tropico 3, How to be a Dictator


These past couple of days I played a fair bit of Tropico 3. Reason being this city building game was collecting dust for quite some time in my Steam Library, and I felt what could only be described as despotic urges bubbling deep inside me. As I always believed in the concept of benevolent tyrant I decided to test out my theory. To be fair, even ancient history of Rome shows us that it is possible to have one man in charge of the state for troubling period and that such a man would return the power back to the people when danger passed. After all, this is where the term dictator comes from. So with that in mind I decided to rule over the people with their own interests in mind, and become something alike second father to them all.

I have heard all possible horror stories from my friend who is playing Tropico 4. I should probably clarify that all those horror stories are of his own doing. He actually aims to eliminate all dissenters, get rid of all religious people and so on. At times I want to believe those are just stories to stir a reaction in me. First I wanted to see how everything works, and learn the mechanics. I used the campaign mode for that. After the lesson was over, I would go and rule my own tropical island for next fifty years. It is how I usually approach these things, first trial by fire where you either do or die, and then when you are familiar with everything, you can play as you want.