Ah, it is hard to imagine how very excited I am about Mandate. How very glad I am they successfully finished their Kickstarter campaign. When I wrote the first time about Mandate the situation looked dire. Well, at least to me. Nine days to go, and they had to collect at least hundred and fifty thousand dollars. A lot of money.
But as campaign went they successfully broke their lower limit, and even gathered enough funds for the stretch goals. I would imagine that those stretch goals were something they were set to have in game, but in event that the budget would not allow it, would still be able to cut it out without impairing the rest of the game.